﻿// <copyright file="WeatherStatusUpdatePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.World
{
    using System.Runtime.InteropServices;
    using MUnique.OpenMU.GameLogic.Views.World;
    using MUnique.OpenMU.Network.Packets.ServerToClient;
    using MUnique.OpenMU.PlugIns;

    /// <summary>
    /// The default implementation of the <see cref="IWeatherStatusUpdatePlugIn"/> which is forwarding everything to the game client with specific data packets.
    /// </summary>
    [PlugIn("Weather status update", "The default implementation of the IWeatherStatusUpdatePlugIn which is forwarding everything to the game client with specific data packets.")]
    [Guid("44369927-4EE4-47D7-9C6C-DD74FC824071")]
    public class WeatherStatusUpdatePlugIn : IWeatherStatusUpdatePlugIn
    {
        private readonly RemotePlayer player;

        /// <summary>
        /// Initializes a new instance of the <see cref="WeatherStatusUpdatePlugIn"/> class.
        /// </summary>
        /// <param name="player">The player.</param>
        public WeatherStatusUpdatePlugIn(RemotePlayer player)
        {
            this.player = player;
        }

        /// <inheritdoc />
        public void ShowWeather(byte weather, byte variation)
        {
            this.player.Connection.SendWeatherStatusUpdate(weather, variation);
        }
    }
}